at ACM International Conference on Interactive Experiences for Television and Online Video (TVX 2017)
June 14th 2017 in Hilversum, Netherlands
Traditional broadcasters are losing their younger audiences. New ways of user interaction that are catering to the attention of a distracted audience need to be identified. One of the challenging aspects is the growing user requirements for real-time mobile information and stories anytime and anywhere. This has exerted significant pressure on the importance of new forms of storytelling and information delivery on every target audiences. The goal of this workshop is to discuss new ways of information generation and delivery in the traditional broadcasting sense and in the public use. This workshop shall stimulate and facilitate professionals, academics, designers, and digital artists to put forward discussions on multidisciplinary approaches to enhance audience experience and expectations towards information generation and delivery in a new media landscape.
We will examine how to adopt new forms of digital storytelling in traditional media such as TV broadcasting. The workshop will stimulate discussions and experiences among a broad spectrum of workshop participants, such as researchers, industry, designers, and artists on how to create stories and journalism that think about information delivery in real time. The first part of this workshop consists of presentations submitted to this workshop. Here, potential effects of using digital storytelling in creation and participation of media will be discussed. Furthermore, we will also have presentations on use cases, artistic research and demonstrations of design and storytelling. To foster creativity and discussions among participants, presentations are followed by interactive group-work. Here, participants have the chance to express their ideas and scenarios on how to effectively include audiences’ opinion into TV broadcasting. The workshop will be concluded by a panel discussion on the topic of new storytelling perspectives in broadcasting, and will cover aspects of the group-work and presentation of submitted work to the workshop.
The workshop will last from 1.30pm to 5pm
Welcome and Introduction
We will have four presentations
Road Trip to Digital Storytelling
Interactive Storytelling on HbbTV
Christian Fuhrhop, Miggi Zwicklbauer, Nicolas Patz, Stephan Steglich and Matthew Broadbent
TV Broadcasting’s Workflow to use in Social Media with Graphics
Dr. Francisco-Javier Veredas, Harald Renz and Dr. Martin Hainfellner
Using Commercial Impact Advisory Group in Product Design for Broadcasters
Veli-Pekka Räty, Sebastian Arndt and Andrew Perkis
Talk by Scott Davis (CEO, never.no)
Presentation by Scott Davis, CEO of never.no, on the topic of going beyond the current use of social media in broadcasting. The talk discusses concepts on how their use will change in the future.
Participants will be divided into groups. Each group will create one use-case show using digital storytelling on a given genre. The workshop organizers will make sure that groups consist of people with diverse backgrounds. Group work will last for approx. 60min, followed by a short poster presentation from each group.
Panel discussion with the focus on the content side. What kind of content would the audience want in the future? How can the broadcasters engage with their young audience again? What are the creative tools?
We are looking for contributions that focus on digital storytelling, user-generated content, design studies, or artistic research and include topics but are not limited to:
aspects in traditional and new media, both fiction and non-fiction
opportunities and use in broadcasting, 2nd screen usage
completed or on-going projects implementing new kinds of media and/or showcasing (possible/future) implementations of new ways of digital storytelling
designing new interaction techniques, designing for mobile community, designing for transmedia
visual, auditory, interaction, and user experience research
This workshop will feature a list of different activities – including regular presentations on the above topics and interactive group-work. Here, we will create new use-cases and think outside the box when it comes to interactive digital storytelling in broadcasting, covering design and artistic aspects as well as technological challenges. The workshop will conclude with a panel discussion in which we will discuss future opportunities of new media.
Important Dates: Submission deadline: February 25, 2017 March 04, 2017 Acceptance notification: March 30, 2017 Camera-ready submission: April 28, 2017 Workshop date: June 14, 2017 Submission Procedure:
Prospective authors are invited to submit a 2–4 page paper. Submitted papers will undergo a peer-review process. All workshop papers will be published in the TVX 2017 Adjunct Proceedings. Submissions should follow the ACM format of extended Abstracts. Please find the templates here.
Submission is open: https://easychair.org/conferences/?conf=idb2017.
Aim and Scope of the Workshop
The goal of this workshop is to discuss new ways of information generation and delivery and adopt them both, in the traditional broadcasting sense and in the public use. Selected presentations submitted to this workshop will focus on topics that address new ways of of technically integrated digital storytelling in broadcasted shows. This includes looking into some of the new techniques in designing interactions and audiovisual content creations. Another interesting aspect that we seek to address in this workshop is to bring in alternative forms of content delivery from a more design and creative standpoint.
We will also investigate the use of new media and its concepts in TV-, web-broadcasting, and printed media. During group-work, the workshop participants will be engaged in discussions and create new use-cases on how to utilise new media such as digital storytelling. Here, different perspectives will be covered, such as information generation, retrieval, and preparation. This workshop shall facilitate professionals, academics, designers, and digital artists to put forward discussions on multidisciplinary approaches to enhance audience experience and expectations towards information delivery at anytime and anywhere.
Committees General Chair: Sebastian Arndt, Norwegian University of Science and Technology, Norway Technical Program Chair: Veli-Pekka Räty, Norwegian University of Science and Technology, Norway Technical Program Committee: tbd Publicity Chair: Wendy Ann Mansilla, Norwegian University of Science and Technology, Norway Social Media Chair: Scott Davis, never.no Web Chair: Sebastian Arndt, Norwegian University of Science and Technology, Norway Industrial Liaison: Francisco Ibáñez, Brainstrom Multimedia
Sebastian Arndt studied Computer Science at Technische Universität Berlin (TUB), and University of Oklahoma (USA), and received his diploma in 2010. He received his doctoral degree (Dr.-Ing.) in 2015 from TUB with the thesis title ‘Neural Correlates of Quality During Perception of Audiovisual Stimuli’. Since 2016 he is a researcher at NTNU (Norwegian University of Technology and Science). His current research focuses on integrating social media and real-time graphics in the broadcasting industry.
Veli-Pekka Räty is a Research Scientist at the Department of Electronics and Telecommunications of the NTNU. He holds Doctor of Arts in Art and Design from Aalto University School of Arts, Design and Architecture, Finland (1999), and MSc in Electrical Engineering from Tampere University of Technology, Finland (1988). His research and design interests include augmented reality, broadcasting, interaction design, social media, storytelling, user experience design, and visual communication. Currently he is working with the Horizon 2020 VisualMedia project which integrates state of the art in social media engines, innovative 3D graphics capabilities, and novel interaction systems into one single solution in order to bring to the market a completely new way to produce interactive TV programs. He is working on user requirement definition and the evaluation of the product.
Wendy Ann Mansilla holds a Ph.D in Electronics and Telecommunications at the Norwegian University of Science and Technology (NTNU), Trondheim. She is currently working as a Postdoctoral researcher at the NTNU and as a digital artist. Her latest artistic work is an interactive public art installation called Synapses Expansion commissioned by NTNU, Trondheim Kommune and Adressavisa. Some of her artworks or performances were presented and exhibited at Piksel Bergen, STRP Biennale Eindhoven, Metamorf Biennale Trondheim, Siggraph, ACM Multimedia, Campus Party Brazil, Factory of Art and Design Copenhagen, and LABoral Centro de Arte y Creacion Industrial. She has also won several artistic grants on collaborative digital media and contemporary art research.
Scott Davis Over the last 18 years Scott has specialised in online and mobile tech solutions, focusing on e-commerce, social interaction and entertainment/gaming platforms from a commercial and end-user point of view. Scott continued his passion for working in dynamic/inter-active businesses, finding Social TV company never.no in 2009, where he went from the position of EMEA VP to eventually becoming CEO, driving the development of Never.no’s platforms and strategical solutions for broadcasters, agencies and brands. Transforming TV social engagement and video advertising campaigns, where the bridging TV and digital is ensuring higher audience engagement, sharability and commercialisation.
Francisco Ibáñez has a PhD Doctorate in Industrial Engineering from Polytechnics University of Valencia. He is R\&D Project Director for Brainstorm Multimedia and prior to his current position he worked as a Project Manager for the Spanish Toy Research Institute for 10 years. He has also worked as an expert reviewer for the European Commission under ICT Programmes. He has coordinated and managed more than 30 research and development projects at national level in Spain in the areas. He has coordinated several European Projects which have included Project SmartSet: High Performance Low Cost Virtual Studios for Creative Industries SMEs, Project VisualMedia: Immersive and Interactive Real Time 3D Social Media Graphics Environments for the Broadcast Industry and Project Replay: Gaming Technology Platform for Social Reintegration of Marginalised Youth.
Andrew Perkis received his Siv.Ing and Dr. Techn. Degrees in 1985 and 1994, respectively. In 2008 he received an executive Master of Technology Management in cooperation from NTNU, NHH and NUS (Singapore). He has been with NTNU since 1993 and currently holds a chair within Media Technology. His current research focus is within methods and functionality of content representation, quality assessment and its use within the media value chain in a variety of applications and change management, business modelling for the media sector and Digital Storytelling and the associate tools for this. He was one of the founding authors of the concept of Universal Multimedia Access (UMA) and Quality of Experience (QoE). He is also involved in setting up directions and visions for new research within media technology and entertainment as well as directions for innovations in Immersive Media Technology Experiences.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 687800, and is part of the VisualMedia project.